Court of the Great Wind Serpent

Spirits that serve or can be called upon by the Powers Overhead

Description:

Gust

Rank 3
Power 5, Finesse 2, Resistance 3
Willpower 2
Essence 20
Initiative 5
Defense 5
Speed 16
Size 6
Corpus 9
Influences: Gusts 2
Numina: Chorus, Telekinesis
Ban: Gusts are momentary things; a gust cannot perform the same action twice in a row, nor can it perform any extended action.

Storm shouter

Rank 2
Power 6, Finesse 2, Resistance 3
Willpower 3
Essence 15
Initiative 4
Defense 1
Speed 15
Size 4
Corpus 6
Influences: Thunder 2
Numina: Chorus, Blast, Reaching, Howl
Ban: Storm shouts become physical in the moment they use any Numina, and can be struck at that instant. Characters may use a held action to attack during this opening.

Grey herald

Rank 2
Power 4, Finesse 4, Resistance 3
Willpower 4
Essence 15
Initiative 3
Defense 2
Speed 15
Size 4
Corpus 6
Influences: Fear 2, Shadow 1
Numina: Howl, Blast, Harrow

Grey heralds are the turbulent winds who come before the storm, the ones that make you think, “Shit, better get under cover”.

Stagnations

Rank 2
Power 6, Finesse 2, Resistance 4
Willpower 2
Essence 15
Initiative 2
Defense 1
Speed 10
Size 5
Corpus 8
Influences: Lethargy 2, Immobility 1
Numina: Chorus

Stagnations are spirits of the still air, exceptions to the rule that all winds are on the move. Their domain is the muggy day without a breeze, the stale air of a boarded up house. Gifts that involve motion cost 1 extra essence in the presence of a stagnation.

Bio:

Court of the Great Wind Serpent

Laws of the Land kaynorr